<?xml version="1.0" encoding="UTF-8" ?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Pierre Bienaimé</title><link>http://bonehousescribbler.kinja.com</link><description></description><language>en</language><item><title><![CDATA[We Will Be Remembered, My Sweet... Just Don't Ask for What.]]></title><link>http://kotaku.com/5895406/we-will-be-remembered-my-sweet-just-dont-ask-for-what</link><description><![CDATA[<p class="has-media media-640"><img height="426" width="640" src="http://img.gawkerassets.com/img/17h6cdv3g9q5ljpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text">Happy Wednesday, folks. One more OT from yours truly! That means some badass acoustic guitar somewhere below.</p>
<ul><li><a href="http://www.youtube.com/watch?v=ZWy_7eHBLRE&amp;feature=share" target="_blank">A bloody compendium of all <em>The Itchy &amp; Scratchy Show</em> shorts</a> - I wish the video included the intro ditty before every snippet, though then I'd need more than 48 minutes' worth of popcorn.</li><li><a href="http://www.nextmovie.com/blog/hunger-games-simpsons-characters/" target="_blank">The dramatis personæ of <em>The Hunger Games</em> made into <em>Simpsons</em> characters</a> - Thought I'd stoke <em>The Hunger Games</em> fire a little more. As for the &quot;æ,&quot; I had to copy paste that from somewhere. Resourceful, I know.</li><li><a href="http://www.youtube.com/watch?v=YkidVP0AcQ8" target="_blank">Just one more head-spinning performance from the CandyRat record label</a> - Proving you don't need to be plugged in to get nasty.</li><li><a href="http://www.buzzfeed.com/daves4/the-best-memes-from-the-walking-dead-season-two" target="_blank">Embrace these <em>Walking Dead</em> memes</a> - So long as you're cleared to engage spoilers of course. The laughs started coming in near the end of the column for me.</li><li><a href="http://www.bbc.co.uk/news/entertainment-arts-17442613" target="_blank">John Carter seems set to beat some sort of record, at least</a> - That of biggest flop of all time. If you've seen it, shame on you for hurting the movie's chances at the Guinness books. But do tell us about it! That bad?</li></ul>
<p>That's it for today. Enjoy the discussion!</p>]]></description><category domain="">open thread</category><category domain="">off topic</category><pubDate>Thu, 22 Mar 2012 02:30:00 GMT</pubDate><guid isPermaLink="false">5895406</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[They're So Obviously Mammals!]]></title><link>http://kotaku.com/5894971/theyre-so-obviously-mammals</link><description><![CDATA[<p class="has-media media-640"><img height="453" width="640" src="http://img.gawkerassets.com/img/17h29xyfhebptjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text"><em>Artist's Credit: <a href="http://www.jvm.com/" target="_blank">Jung von Matt</a><br/></em><br/>
Readers, the OT just couldn't keep me away. It tried, with instruments both blunt and sharp, but I'm back against all odds with a quick round-up of internet gems.</p>
<ul><li><a href="http://www.bbc.co.uk/news/world-latin-america-17452834" target="_blank">A magnitude 7.4 earthquake rocked Mexico's Pacific coast today</a> - Thankfully, no casualties have yet been reported.</li><li><a href="https://www.cia.gov/library/publications/the-world-factbook/geos/xx.html" target="_blank">You have to check out the CIA World Factbook</a> - A deep well of facts on geography, demography and more (e.g. did you know that there are over one million kilometers of railroad in the world?).</li><li><a href="http://www.youtube.com/watch?v=tn1d5DmdMqY" target="_blank">Another acoustic marvel via CandyRat Records</a> - This one really makes a case for how explosive an acoustic instrument can sound. Ah, and that's a baritone guitar, about halfway between your standard six-string and a bass guitar.</li><li><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=WBEtUJmp05w#!" target="_blank">Small LEGO-made cranes help with repeated tasks in a laboratory</a> - This is such a victory. LEGO usually empower young aspiring engineers, but this application is no make believe.</li><li><a href="http://www.fastcodesign.com/1669292/our-favorite-cartoon-characters-in-adorable-minimalist-lego#" target="_blank">Cartoon characters and icons, minimally rendered with LEGO</a> - When one LEGO link isn't enough. You should be able to figure these out without the captions.</li><li><a href="http://www.youtube.com/watch?v=StzFZNWeMAY" target="_blank">Oh, and if the headline has you stumped, this one's for you</a> - It's a shame, I think consensus was close at hand before Brock came in.</li></ul>
<p>And that's the word. Have at it!</p>]]></description><category domain="">open thread</category><category domain="">off topic</category><pubDate>Wed, 21 Mar 2012 02:30:00 GMT</pubDate><guid isPermaLink="false">5894971</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[These Eyes Ain't Just For Show]]></title><link>http://kotaku.com/5894688/these-eyes-aint-just-for-show</link><description><![CDATA[<p class="has-media media-640"><img height="429" width="640" src="http://img.gawkerassets.com/img/17gymkdehz6nijpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text"><em>Artist's Credit: <a href="http://ocean.si.edu/ocean-sounds/one-species-time-giant-squid" target="_blank">Glenn Rankin/Smithsonian Institution</a>.</em></p>
<p>Greetings, readers. Today marks the 12th Monday—and week—of the year. Yes, that's a dozen particularly dreadful rings of the alarm clock since your bright-eyed days of resolution-making.</p>
<p>I don't count the weeks, mind you. It's just that Google Calendar allows for the display of Week Numbers. Useful? Nah, just strange.</p>
<p>Anyway, here are some funnies up for discussion, straight from the great well that is the Internet.</p>
<ul><li><a href="http://www.youtube.com/watch?v=eiyAWXDLnL4" target="_blank">How was that for a season finale to AMC's <em>The Walking Dead</em>?</a> - I won't spoil anything in case you haven't seen it, but... well, I guess that bars me from saying anything at all.</li><li><a href="http://www.youtube.com/watch?v=HHcHYisZFLU" target="_blank">The new and second trailer for Ridley Scott's summer flick, <em>Prometheus</em></a> - It shares a &quot;same general universe&quot; with <em>Alien</em>, but perhaps not as a bona fide prequel. Either way, chilling first lines, chilling first shots.</li><li><a href="http://www.bbc.co.uk/news/science-environment-17365736" target="_blank">Recent research on why the giant squid's eyes are so disproportionately large</a> - It involves perhaps one of nature's more badass duels: giant squid vs. sperm whale. I'm sure you all can think of some better ones.</li><li><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=0htnMgzCN64" target="_blank">Some acoustic music that all but shouts: &quot;Take heart!&quot;</a> - This piece comes to us through Wisconsin-based record label CandyRat Records. You can't go wrong listening to some of their other stuff.</li><li><a href="http://www.footytube.com/video/athletic-bilbao-manchester-united-mar15-108527?ref=hp_ozeit_gotw" target="_blank">A spicy meatball of a goal from Fernando Llorente</a> - Skip to the 1:00 mark for this incredible volley, performed in the penalty box via an assist from the guy's <em>own half</em>. A spicy meatball indeed, and against a moderately prestigious club, right?</li></ul>
<p>That's a wrap! The floor for discussion is now... officially... open.</p>]]></description><category domain="">open thread</category><category domain="">off topic</category><pubDate>Tue, 20 Mar 2012 02:30:00 GMT</pubDate><guid isPermaLink="false">5894688</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Baldur's Gate Teaser Website Conjures a Countdown]]></title><link>http://kotaku.com/5893328/baldurs-gate-teaser-website-conjures-a-countdown</link><description><![CDATA[<p class="first-text">It will be less than 24 hours before we hear more about the <a href="http://kotaku.com/5889146/baldurs-gate-website-lurches-to-life-is-a-new-game-rising">mysterious <em>Baldur's Gate</em> project</a><inset id="5889146"></inset> from developer / digital distribution platform Beamdog. You can stare the timer down to eerie music here at the <a href="http://baldursgate.com/" target="_blank">teaser website</a>.</p>]]></description><category domain="">blip</category><category domain="">kotaku core</category><category domain="">baldurs gate</category><category domain="">beamdog</category><pubDate>Wed, 14 Mar 2012 22:37:59 GMT</pubDate><guid isPermaLink="false">5893328</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Creator of Minecraft Divvies Up $3 Million Among Employees]]></title><link>http://kotaku.com/5889831/creator-of-minecraft-divvies-up-3-million-among-employees</link><description><![CDATA[<p class="first-text">Markus 'Notch' Persson announced the act of singular generosity <a href="https://twitter.com/#!/notch/statuses/175174949277941760" target="_blank">via Twitter</a>: &quot;Before tax, my dividends from Mojang for 2011 was about three million dollars. I chose to distribute that to the other employees.&quot; Kotaku anthropologists are guessing a cake will be waiting upon his desk tomorrow morning.</p>]]></description><category domain="">minecraft</category><category domain="">blip</category><category domain="">notch</category><category domain="">mojang</category><pubDate>Fri, 2 Mar 2012 02:45:00 GMT</pubDate><guid isPermaLink="false">5889831</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Latest DmC: Devil May Cry Screens Have Fans Seeing Red]]></title><link>http://kotaku.com/5889738/latest-dmc-devil-may-cry-screens-have-fans-seeing-red/</link><description><![CDATA[<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/17f4ggmz5q48ljpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text">Check out the latest batch of screenshots for the upcoming <em>Devil May Cry</em> reboot. Fans might well be disappointed with the <a href="http://kotaku.com/5644446/shirtless-and-suspendered-the-dante-that-almost-was">stylistic ditching of Dante's iconic white hair</a><inset id="5644446"></inset> (which actually does appear in his Devil Trigger mode), but there's no denying that these images scream style.</p>
<p><em>DmC: Devil May Cry</em> releases sometime in 2012, and will be the first game in the series to be developed outside of Capcom.</p>
<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/17f4ggoyboskojpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p><br/>
</p><p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/17f4ggqx5p3oljpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p><br/>
</p><p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/17f4ggqx7b8ynjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p><br/>
</p><p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/17f4ggsweszj8jpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p><br/>
</p><p class="has-media media-640"><img height="432" width="640" src="http://img.gawkerassets.com/img/17f4gguvbypc3jpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p><br/>
</p><p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/17f4ggwuca9m5jpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>]]></description><category domain="">devil may cry</category><category domain="">kotaku core</category><category domain="">dmc devil may cry</category><category domain="">ps3</category><category domain="">xbox 360</category><category domain="">ninja theory</category><category domain="">capcom</category><pubDate>Thu, 1 Mar 2012 20:30:00 GMT</pubDate><guid isPermaLink="false">5889738</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Every Action Has a Cost in I Am Alive]]></title><link>http://kotaku.com/5888667/every-action-has-a-cost-in-i-am-alive</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/d862042d/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-d862042d"></iframe></span></p><p class="first-text">  The latest developer diary for Ubisoft Shanghai's <em>I Am Alive</em> goes behind the scenes of the game's creation.</p>
<p>A huge disaster has dragged a city back to instinctual basics, and &quot;90% of the human race is gone.&quot; The diary shows off a handsome amount of footage as to how you'll survive, using what's in your inventory to preserve stamina in a world where &quot;every [action] has a cost.&quot;</p>
<p>Check out our two previews of the game <a href="http://kotaku.com/5883054/no-wait-this-is-a-video-game-for-grown+ups">here</a><inset id="5883054"></inset> and <a href="http://kotaku.com/5853973/the-dust-danger-and-despair-of-i-am-alive">here</a><inset id="5853973"></inset>.</p>]]></description><category domain="">i am alive</category><category domain="">kotaku core</category><category domain="">darkworks</category><category domain="">ubisoft</category><category domain="">ubisoft shanghai</category><category domain="">psn</category><category domain="">xbla</category><pubDate>Mon, 27 Feb 2012 22:45:00 GMT</pubDate><guid isPermaLink="false">5888667</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[A Loving Chainsaw-Decapitation, Just In Time for Valentine's Day]]></title><link>http://kotaku.com/5883803/a-loving-chainsaw+decapitation-just-in-time-for-valentines-day</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://www.youtube.com/embed/9N_Kpj80BEM?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0" id="youtube-9N_Kpj80BEM"></iframe></span></p><p class="first-text">  The latest trailer for <em>Lollipop Chainsaw</em> reminds us that just one bite from a zombie is all it takes to spell doom. Unless, of course, you have a loved one nearby to cheerfully chop off your head and keep it animated… somehow.</p>
<p>Thankfully, Nick's detached head isn't utterly useless. It seems it can be used as a projectile, or perched back atop his old zombified body to give his badass zombie-slaying girlfriend a leg-up over obstacles.</p>]]></description><category domain="">lollipop chainsaw</category><category domain="">kotaku core</category><category domain="">valentines day</category><category domain="">grasshopper manufacture</category><category domain="">suda51</category><pubDate>Thu, 9 Feb 2012 23:30:00 GMT</pubDate><guid isPermaLink="false">5883803</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Turns Out Pokémon's Diglett is a Cthuloid Hell-Monster]]></title><link>http://kotaku.com/5883789/turns-out-pokemons-diglett-is-a-cthuloid-hell+monster</link><description><![CDATA[<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18j0rz3qjagekjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text">Ignorance is bliss—an adage worth keeping in mind for any Pokémon trainer. If you've subdued, captured, and are now deploying a faithful Diglett, just don't ask questions. Picture its subterranean sections being identical to the cute upper-torso you see sprouting above the earth so cutely.</p>
<p>Of course, for you trainers who simply cannot bear to have the wool pulled over your eyes, for those of you who need the truth like a Squirtle needs water… Well, scroll on down, but know that you'll never be the same.</p>
<div style="font-size: 0.675em; color: grey); font-family: Verdana;">(Image credit | <a href="http://spookydoom.deviantart.com/" target="_blank">Nellie Melton</a> via <a href="http://imgur.com/jatSp" target="_blank">Reddit</a>)</div>

<img height="1285" width="300" src="http://img.gawkerassets.com/img/18hal0s6cmhahjpg/ku-medium.jpg" class="transform-ku-medium"/>]]></description><category domain="">pokemon</category><category domain="">diglett</category><category domain="">video</category><pubDate>Thu, 9 Feb 2012 20:30:00 GMT</pubDate><guid isPermaLink="false">5883789</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Closed Beta for Ghost Recon Online Just Around the Corner]]></title><link>http://kotaku.com/5883733/closed-beta-for-ghost-recon-online-just-around-the-corner</link><description><![CDATA[<p class="first-text">Closed beta testing for <em>Ghost Recon Online</em> (PC) begins March 5th. Those looking to enlist in Tom Clancy's near-future military warfare can sign up for the beta at <a href="http://ghostrecononline.us.ubi.com/" target="_blank">the game's official website</a>.</p>]]></description><category domain="">ghost recon</category><category domain="">kotaku core</category><category domain="">ghost recon online</category><category domain="">tom clancy</category><category domain="">free to play</category><category domain="">closed beta</category><pubDate>Thu, 9 Feb 2012 17:45:00 GMT</pubDate><guid isPermaLink="false">5883733</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Shank 2's Launch Trailer Paints the Walls Red]]></title><link>http://kotaku.com/5883468/shank-2s-launch-trailer-paints-the-walls-red</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/f56fa7fd/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-f56fa7fd"></iframe></span></p><p class="first-text">  This launch trailer for <em>Shank 2</em> is a spectacle of gore and cartoony style. One of the sequel's additions to the original downloadable game is Survival Mode, which you can get your bloodthirsty eyeballs on <a href="http://kotaku.com/5881786/get-to-know-the-bloody-basics-of-shank-2s-co+op-survival-mode?tag=shank">right here</a><inset id="5881786"></inset>. Both there and in the game's <a href="http://kotaku.com/5849570/who-needs-co+op-heres-the-first-few-minutes-of-shank-2s-single+player?tag=shank">single-player</a><inset id="5849570"></inset>, rest assured that yes, you will feel like Rambo (and that's <em>not</em> new to the sequel).</p>
<p><em>Shank 2</em> is available now on PlayStation 3, Xbox 360, and PC.</p>]]></description><category domain="">shank</category><category domain="">kotaku core</category><category domain="">shank 2</category><category domain="">ps3</category><category domain="">xbox 360</category><pubDate>Wed, 8 Feb 2012 21:00:00 GMT</pubDate><guid isPermaLink="false">5883468</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Watch a Spartan Take Down a Banshee in this Fan-Made Halo Trailer]]></title><link>http://kotaku.com/5883448/watch-a-spartan-take-down-a-banshee-in-this-fan+made-halo-trailer</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://www.youtube.com/embed/He1Lf02i6x0?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0" id="youtube-He1Lf02i6x0"></iframe></span></p><p class="first-text">  Take a look at yet another <em>Halo</em>-centric fan film, made in mid-January by a team of three dedicated members on zero budget.</p>
<p>Last week saw the release of <a href="http://kotaku.com/halo|-helljumper/">the first episode of <em>Halo: Helljumper</em></a>, a series focused on ODST culture, and its first encounter with the hostile Covenant. Here, <em>Halo: Archetype</em> goes straight to the heart of the matter, starring the very first Spartan as he engages a Banshee with his trusty assault rifle (that sometimes works, right?).</p>
<p>The people behind the project are looking to add to their ranks, &quot;looking for costume and prop makers, concept artists, 3D modelers, and more.&quot; If you've got the requisite talent and a hunger for all things <em>Halo</em>, give them a holler at <a href="http://www.facebook.com/HaloArchetypeFilm" target="_blank">their Facebook page</a>.</p>]]></description><category domain="">halo</category><category domain="">halo archetype</category><category domain="">fan-made</category><category domain="">live action</category><category domain="">halo helljumper</category><category domain="">spartan</category><category domain="">banshee</category><pubDate>Wed, 8 Feb 2012 20:30:00 GMT</pubDate><guid isPermaLink="false">5883448</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Float Like a Fireball, Sting Like a Dragon Punch]]></title><link>http://kotaku.com/5882854/float-like-a-fireball-sting-like-a-dragon-punch</link><description><![CDATA[<p class="has-media media-640"><img height="425" width="640" src="http://img.gawkerassets.com/img/18j0sjzhi231zjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text">Take a look at this awesome graffiti found in the streets of Paris. A down and out Ryu from <em>Street Fighter</em> is added to that empowering image of Muhammad Ali's quickly-won 1965 heavyweight championship rematch against Sonny Liston, which these days you may see more often on the walls of college students than of boxing aficionados.</p>
<hr/>
<img height="177" width="300" src="http://img.gawkerassets.com/img/18halrswknoiljpg/ku-medium.jpg" class="transform-ku-medium"/>]]></description><category domain="">street fighter</category><category domain="">graffiti</category><category domain="">muhammad ali</category><category domain="">ryu</category><category domain="">street art</category><pubDate>Tue, 7 Feb 2012 02:30:00 GMT</pubDate><guid isPermaLink="false">5882854</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Police Academy Star Beeps and Boops His Way Through Video Game Sound-Effects History]]></title><link>http://kotaku.com/5882808/police-academy-star-beeps-and-boops-his-way-through-video-game-sound+effects-history</link><description><![CDATA[<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18j0sk1gbzmgvjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text"> Join Michael Winslow—the noise-making star from Police Academy—on a cursory run through The History of Videogame SFX. Indeed the video is far from exhaustive, going from the blips of <em>Pong</em> (1972) to those of <em>Portal</em> (2007) without much in between: just a few other arcade legends and shooters. All sounds like a bunch of noise to me, but it's still a lot of fun!</p>
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<div style="margin:0;text-align:center;width:480px;font-family:Arial,sans-serif;font-size:12px;color:#FF9B00;"><a href="http://www.g4tv.com/" style="color:#FF9B00;" target="_blank">Video Game</a> - <a href="http://www.g4tv.com/e3-2012/" style="color:#FF9B00;" target="_blank">E3 2012</a></div>
<p>For more from the Man of 10,000 Sound Effects, check him out <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=CM1GEXyPeyc" target="_blank">making sounds for <em>Wizard Ops</em></a>, the recently-released iOS game.</p>]]></description><category domain="">michael winslow</category><category domain="">g4tv</category><category domain="">sfx</category><category domain="">pong</category><category domain="">portal</category><category domain="">beatbox</category><pubDate>Tue, 7 Feb 2012 01:30:00 GMT</pubDate><guid isPermaLink="false">5882808</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Enclosure: Infinite Hues is a Delightful Puzzle for Your Browser]]></title><link>http://kotaku.com/5882757/enclosure-infinite-hues-is-a-delightful-puzzle-for-your-browser</link><description><![CDATA[<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18j0sk3fahr9njpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text"><a href="http://globalgamejam.org/2012/enclosure-infinite-hues/play" target="_blank"><em>Enclosure: Infinite Hues</em></a> instills peace. If petting a cat is enough to lower one's blood pressure (which it is), then surely this browser-based game can do the same.</p>
<p>You are tasked with converging streams of color to one point, manipulating their flow through a 5 by 7 grid. Hold a tile down and it will grab passing streams, churning them in a clockwise direction until you let go; essentially, tiles work as centrifuges (though only when you want them to).</p>
<p><em>Enclosure: Infinite Hues</em> was designed by Jay Gavarra and programmed by Kristrian Mitra, with art provided by Mike Atienza.</p>]]></description><category domain="">enclosure infinite hues</category><category domain="">kotaku core</category><category domain="">browser</category><category domain="">puzzle</category><pubDate>Tue, 7 Feb 2012 00:30:00 GMT</pubDate><guid isPermaLink="false">5882757</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Meet the Many Robots You'll be Shooting in Shoot Many Robots]]></title><link>http://kotaku.com/5882700/meet-the-many-robots-youll-be-shooting-in-shoot-many-robots</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/ac7d11a7/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-ac7d11a7"></iframe></span></p><p class="first-text">  Check out the latest trailer for <em>Shoot Many Robots</em>, the upcoming XBLA, PSN, and PC downloadable that casts you as a survivor of the robot apocalypse.</p>
<p>The trailer couples <em>Metal Slug</em>gish gameplay with a bluesy guitar accompaniment. All types of robotic enemies are introduced, each much bigger than you and your three fleshy comrades. Nothing to do but start shooting them, I guess!</p>]]></description><category domain="">shoot many robots</category><category domain="">kotaku core</category><category domain="">demiurge studios</category><category domain="">ubisoft</category><category domain="">xbla</category><category domain="">psn</category><category domain="">pc</category><pubDate>Mon, 6 Feb 2012 19:30:00 GMT</pubDate><guid isPermaLink="false">5882700</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Here's 25 Awesome Coffee Table Books About Video Games]]></title><link>http://kotaku.com/5881747/heres-25-awesome-coffee-table-books-about-video-games</link><description><![CDATA[<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18j0teckm3w1tjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text">Miguel Concepcion recently posted a healthy reminder that gamers CAN be bibliophiles—especially where books about video games are concerned. Behold, <a href="http://kotaku.com/5881727/check-out-trials-evolutions-myriad-customization-options?preview=true">the 25 Best Video Game Coffee Table Books</a><inset id="5881727"></inset>.</p>
<p>These books look awesome. Among them:</p>
<ul><li><em>1001 Video Games You Need To Play Before You Die</em>. Enough said.</li><li><em>Dawn: The Worlds Of Final Fantasy</em>, an art showcase by Yoshitaka Amano, the series' main character designer through <em>FFVI</em>.</li><li><em>Ico: Castle In The Mist</em>, the only novel on the list, translated from Japanese.</li><li><em>Portal 2 Collector's Edition Guide</em>, a strategy guide with an artwork section included.</li><li><em>i am 8-bit: Art Inspired by Classic Videogames of the ‘80s</em></li><li><em>The Art of The Mass Effect Universe</em>, which hopefully adheres to <em>Mass Effect</em> canon with a little more integrity than <a href="http://kotaku.com/5880729/mass-effect-fans-fact+check-mass-effect-novel-find-a-ton-of-errors">the recent novel</a><inset id="5880729"></inset>.</li></ul>
<p class="arrow"><a href="http://www.complex.com/video-games/2012/02/the-25-best-video-game-coffee-table-books#1" target="_blank">The 25 Best Video Game Coffee Table Books</a> [Complex]</p>]]></description><category domain="">coffee table books</category><category domain="">art books</category><category domain="">strategy guides</category><category domain="">concept art</category><category domain="">games as art</category><pubDate>Fri, 3 Feb 2012 01:30:00 GMT</pubDate><guid isPermaLink="false">5881747</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Trials Evolution's Crazy-Deep Customization Features Pinball, Helicopters and... First-Person Shooting?]]></title><link>http://kotaku.com/5881727/trials-evolutions-crazy+deep-customization-features-pinball-helicopters-and-first+person-shooting</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/3dda47c9/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-3dda47c9"></iframe></span></p><p class="first-text">  This trailer for <em>Trials Evolution</em> twists the Darwinian motto into &quot;Survival of the fastest,&quot; and truly it does seem that the spring-bound sequel will be a more sophisticated beast.</p>
<p>Local and online multiplayer, diverse settings, and a track editor scarily reminiscent of the possibilities unleashed by <em>Little Big Planet</em>… well, that all sounds pretty cool.</p>]]></description><category domain="">trials</category><category domain="">kotaku core</category><category domain="">trials evolution</category><category domain="">redlynx</category><category domain="">ubisoft</category><category domain="">xbla</category><pubDate>Thu, 2 Feb 2012 22:30:00 GMT</pubDate><guid isPermaLink="false">452565506</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[PC Version of Alan Wake Gets a Release Date]]></title><link>http://kotaku.com/5881763/pc-version-of-alan-wake-gets-a-release-date</link><description><![CDATA[<p class="first-text">A release date for the PC version of the psychological action-thriller <em>Alan Wake</em> has been announced. It will be available on February 16th, and will cost $29.99.</p>]]></description><category domain="">blip</category><category domain="">kotaku core</category><category domain="">alan wake</category><category domain="">pc</category><category domain="">steam</category><pubDate>Thu, 2 Feb 2012 20:45:00 GMT</pubDate><guid isPermaLink="false">5881763</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[New Locale Revealed for Game of Thrones RPG]]></title><link>http://kotaku.com/5881678/new-locale-revealed-for-game-of-thrones-rpg</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://www.youtube.com/embed/id5aRDR4TUk?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0" id="youtube-id5aRDR4TUk"></iframe></span></p><p class="first-text">  Check out this trailer for French studio Cyanide's <em>Game of Thrones</em> RPG. The video reveals the town of Riverspring, a once thriving hub of commerce now suffering recession and the death of its lord.</p>
<p>Not much is known of Riverspring—it does not appear in George R.R. Martin's books, and <a href="http://www.gameofthrones-thegame.com/#/pages/springwater" target="_blank">the game's official website</a> still bars entry into a web page that would detail the town's backstory. Barred until enough people &quot;Like&quot; the game's website. Devious trickery, me thinks, fit for a Lannister.</p>]]></description><category domain="">game of thrones</category><category domain="">kotaku core</category><category domain="">rpg</category><category domain="">cyanide</category><category domain="">martin</category><category domain="">hbo</category><pubDate>Thu, 2 Feb 2012 18:30:00 GMT</pubDate><guid isPermaLink="false">5881678</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Reckoning's Launch Trailer Should Prompt Much Chest-Beating]]></title><link>http://kotaku.com/5881469/reckonings-launch-trailer-should-prompt-much-chest+beating</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://www.youtube.com/embed/_xEr5HBoKhA?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0" id="youtube-_xEr5HBoKhA"></iframe></span></p><p class="first-text">  You can't help but feel the inspiration watching this <em>Kingdoms of Amalur: Reckoning</em> launch trailer. The diehard voice-over does well to remind viewers that once this game drops on Feb. 7, fate will be theirs to write.</p>]]></description><category domain="">kingdoms of amalur reckoning</category><category domain="">kotaku core</category><category domain="">ea</category><category domain="">big huge games</category><category domain="">38 studios</category><category domain="">r a salvatore</category><pubDate>Thu, 2 Feb 2012 04:00:00 GMT</pubDate><guid isPermaLink="false">5881469</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Ubisoft Trailer Shows Off Rayman 3: Hoodlum Havoc in HD Remake]]></title><link>http://kotaku.com/5881427/ubisoft-trailer-shows-off-rayman-3-hoodlum-havoc-in-hd-remake</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/cab83266/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-cab83266"></iframe></span></p><p class="first-text">  Ubisoft is bringing you an HD-remastered version of <em>Rayman 3: Hoodlum Havoc</em>, last generation's 3D platforming title. Fans of the original game will enjoy a new look for the mascot, brought to life in 720p and a lush 60 frames per second.</p>
<p>Remastered audio, 15-20 hours of gameplay, and 9 stand-alone mini-games are also in the cards as Ubisoft continues a rather successful <em>Rayman</em> revival.</p>
<p><em>Rayman 3 Hoodlum Havoc HD</em> hits PSN and XBLA on March 21st.</p>]]></description><category domain="">rayman</category><category domain="">kotaku core</category><category domain="">rayman 3 hoodlum havoc hd</category><category domain="">ubisoft</category><category domain="">platformer</category><pubDate>Wed, 1 Feb 2012 22:00:00 GMT</pubDate><guid isPermaLink="false">5881427</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Open Your Mind to Syndicate's Chip-tastic Ways]]></title><link>http://kotaku.com/5881396/open-your-mind-to-syndicates-chip+tastic-ways</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://www.youtube.com/embed/Dn8Ly2hT1Jw?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0" id="youtube-Dn8Ly2hT1Jw"></iframe></span></p><p class="first-text">  In the bleak corporate future of <em>Syndicate</em>, an intracranial DART 6 chip brings you before the &quot;gateway into ultimate consciousness.&quot; This infomercial oozes <em>Snow Crash</em>-esque fiction, and know that in-game, you can toggle this augmented reality on and off. It coats your environment in a weird topographical aesthetic, highlights friends and foes through walls, and gives you extra firepower. If you haven't given the game a spin yet, give <a href="http://kotaku.com/5881035/get-a-closer-look-at-syndicates-co+op-demo-out-today">the multiplayer co-op demo</a><inset id="5881035"></inset> a shot, out now on PSN and Xbox Live.</p>]]></description><category domain="">syndicate</category><category domain="">kotaku core</category><category domain="">live action</category><category domain="">augmented reality</category><category domain="">dart 6</category><category domain="">multiplayer co-op</category><pubDate>Wed, 1 Feb 2012 20:30:00 GMT</pubDate><guid isPermaLink="false">5881396</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Halo: Helljumper Touches Down with First Episode]]></title><link>http://kotaku.com/5881379/halo-helljumper-touches-down-with-first-episode</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://www.youtube.com/embed/O51Uu_F-T8Q?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0" id="youtube-O51Uu_F-T8Q"></iframe></span></p><p class="first-text">  &quot;Hey, you ever feel just a little strange? That we're hopping around all these planets and humans are the only intelligent life forms out here?&quot; <em>Halo: Helljumper</em>, the fan-made web series centered on marine culture in the Halo universe, begins before contact with the Covenant. These greenhorns won't be finishing the fight. They've only just started it.</p>
<p>If you missed it the first time around, be sure to check out <a href="http://kotaku.com/5859153/halo-jumps-into-hell-in-this-web-series">the series' teaser</a><inset id="5859153"></inset>, and <a href="http://helljumper.com/" target="_blank">their official website</a>.</p>]]></description><category domain="">halo helljumper</category><category domain="">fan-made</category><category domain="">halo 3 odst</category><category domain="">live action</category><pubDate>Wed, 1 Feb 2012 20:00:00 GMT</pubDate><guid isPermaLink="false">5881379</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item><item><title><![CDATA[Doom, Lemmings and Super Mario, Together For the First Time]]></title><link>http://kotaku.com/5881318/doom-lemmings-and-super-mario-together-for-the-first-time</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video vimeo widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://player.vimeo.com/video/36019219" id="vimeo-36019219"></iframe></span></p><p class="first-text">  Check out this student-made Flash advertisement for… an iPod skin? We'll take it! Mario and Luigi cope with an invasion straight out of <em>Lemmings</em> and <em>Space Invaders</em> before reinforcements from everyone's favorite Mars-bound marine. Things get 3D, and decidedly less innocent.</p>
<p>Creator <a href="http://www.rohanliston.com/" target="_blank">Rohan Liston's website</a> is still under construction, but we hope to check in on his past work once complete.</p>]]></description><category domain="">retro</category><category domain="">student-made</category><category domain="">ipod</category><category domain="">mario bros</category><category domain="">space invaders</category><category domain="">doom</category><category domain="">duck hunt</category><pubDate>Wed, 1 Feb 2012 18:30:00 GMT</pubDate><guid isPermaLink="false">5881318</guid><dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator></item></channel></rss>